{
  "portraitScale": 0.6,
  "portraitTranslation": [0, 1, 0],
  "profileScale": 0.4,
  "profileTranslation": [0, 1, 0],
  "animations": {
    "faint": "q.bedrock_primary('kingambit', 'faint', q.curve('one'))",
    "cry": "q.bedrock_stateful('kingambit', 'cry')",
    "recoil": "q.bedrock_stateful('kingambit', 'recoil')",
    "physical": "q.bedrock_primary('kingambit', 'physical', q.curve('symmetrical_wide'))",
    "special": "q.bedrock_primary('kingambit', 'special', q.curve('symmetrical_wide'))",
    "status": "q.bedrock_primary('kingambit', 'status', q.curve('symmetrical_wide'))"
  },
  "poses": {
    "battle-standing": {
      "poseTypes": ["STAND"],
      "isBattle": true,
      "animations": [
       "q.look('head_ai', 1, 1, 20, -20, 25, -25)",
        "q.bedrock('kingambit', 'battle_idle')"
      ]
    },
    "standing": {
      "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
      "isBattle": false,
      "animations": [
       "q.look('head_ai', 1, 1, 20, -20, 25, -25)",
        "q.bedrock('kingambit', 'idle')"
      ]
    },
    "walking": {
      "poseTypes": ["WALK"],
      "animations": [
       "q.look('head_ai', 1, 1, 20, -20, 25, -25)",
        "q.bedrock('kingambit', 'ground_walk')"
      ]
    },
    "float": {
      "poseTypes": ["FLOAT"],
      "animations": [
        "q.bedrock('kingambit', 'idle')"
      ]
    },
    "swim": {
      "poseTypes": ["SWIM"],
      "animations": [
        "q.bedrock('kingambit', 'ground_walk')"
      ]
    },
    "sleep": {
      "poseTypes": ["SLEEP"],
      "animations": ["q.bedrock('kingambit', 'sleep')"]
    }
  }
}