{
  "head": "head",
  "portraitScale": 1.7,
  "portraitTranslation": [ 0, 0.9, 0 ],
  "profileScale": 0.8,
  "profileTranslation": [ 0, 0.7, 0 ],
  "faint": "bedrock(diancie, faint, true)",
  "cry": "bedrock(diancie, cry)",
  "poses": {
    "standing": {
      "poseName": "standing",
      "transformTicks": 10,
      "poseTypes": [
        "STAND",
        "NONE",
        "PORTRAIT",
        "PROFILE"
      ],
      "animations": [ "look", "bedrock(diancie, air_idle)"],
		"quirks": [
          {
            "name": "blink",
			"minSecondsBetweenOccurrences": 6,
			"maxSecondsBetweenOccurrences": 12,
            "animations": ["bedrock(diancie, blink)"]
          },
		  {
			"name": "spin",
			"transformTicks": 10,
			"loopTimes": 1,
			"minSecondsBetweenOccurrences": 19,
			"maxSecondsBetweenOccurrences": 20,
			"animations": ["bedrock(diancie, spin, true)"]
         }
		  
        ]
    },
    "walking": {
        "poseName": "walking",
        "transformTicks": 10,
        "poseTypes": [ "WALK" ],
        "animations": [ "bedrock(diancie, air_walk)" 
		],
        "quirks": [
          {
            "name": "blink",
            "animations": ["bedrock(diancie, blink)"]
          }
        ]
	},
	"battle-idle": {
        "poseName": "battle-idle",
        "transformTicks": 10,
        "poseTypes": [ "STAND" ],
        "animations": [ "bedrock(diancie, air_idle)" 
		],
        "quirks": [
          {
            "name": "blink",
			"minSecondsBetweenOccurrences": 6,
			"maxSecondsBetweenOccurrences": 8,
            "animations": ["bedrock(diancie, blink)"]
          }
        ]
	},
	"flying": {
      "poseName": "flying",
      "transformTicks": 10,
      "poseTypes": [ "FLY" ],
      "animations": [ "bedrock(diancie, air_walk)" 
	  ],
        "quirks": [
          {
            "name": "blink",
            "animations": ["bedrock(diancie, blink)"]
          }
        ]
    },
	"sleeping": {
      "poseName": "sleeping",
      "transformTicks": 10,
      "poseTypes": [ "SLEEP" ],
      "animations": [ "bedrock(diancie, sleep)" ]
    },
	"hovering": {
      "poseName": "hovering",
      "transformTicks": 10,
      "poseTypes": [ "HOVER" ],
      "animations": [ "bedrock(diancie, air_idle)" 
	  ],
        "quirks": [
          {
            "name": "blink",
            "animations": ["bedrock(diancie, blink)"]
          }
        ]
      }
    }
  }