@@ -1,7 +1,16 @@
#version 330 core
in vec2 positions;
in vec3 color;
in vec2 texCoords;
out vec3 Color;
out vec2 TexCoords;
void main(){
Color = color;
TexCoords = texCoords;
gl_Position = vec4(positions, 0.0, 1.0);
}
// vim: set ft=glsl:
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