fixing zoom padding

This commit is contained in:
2024-06-24 17:15:20 +02:00
parent 44a2d5aab3
commit 017d021824
2 changed files with 6 additions and 8 deletions

View File

@@ -6,16 +6,13 @@ layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 texPos;
uniform vec2 camPos;
uniform int zoom;
uniform float zoom;
float invLerp( float a, float b, float v ){
return (v - a) / (b - a);
}
void main(){
gl_Position = vec4(
(aPos + vec2(camPos.x, -camPos.y) * 2) * (invLerp(-10, 10, zoom) * 2),
0.0,
1.0) ;
gl_Position = vec4(zoom * (aPos + vec2(camPos.x, -camPos.y) * 2 / zoom), 0.0, 1.0);
TexPos = texPos;
}