first commit
This commit is contained in:
15
fshader.glsl
Normal file
15
fshader.glsl
Normal file
@@ -0,0 +1,15 @@
|
||||
#version 420 core
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
in vec2 TexPos;
|
||||
|
||||
uniform sampler2D screenshot;
|
||||
uniform vec2 mousePos;
|
||||
|
||||
void main(){
|
||||
FragColor = texture(screenshot, TexPos);
|
||||
if(distance(gl_FragCoord, vec4(mousePos, 0, 0)) <= 30){
|
||||
FragColor = mix(FragColor, vec4(1., 1., 1., 1.), 0.5);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user